january 23-30, 2002
greenbelt cinema 1, makati city metro manila, philippines www.mov.moviespage.com
Part I. DIGITAL 2D ANIMATION
Objective: To introduce the evolution of animation from traditional to
Target Audience: Students and Digital Animation Starters, Creative Professionals
Medium: Macromedia Flash
Introduction to Flash
Part II. DIGITAL 3D ANIMATION
3D Overview and Introduction
This will deal with what 3D graphics really are. General thoughts and theories.
2D and 3D Graphics Foreword
Discusses the value of having good 2D skills before taking up 3D graphics
3D Graphics Working Methods And Discussion Of General Techniques
Gives an overview of the types of 3D graphics working methods and the different techniques in handling different types. There are three basic types of modeling: they deal with Ploygons, NURBs, and SubPatch techniques. This section will deal mostly with modeling.
3D Graphics Texturing
Discusses basic techniques that deal with texturing your model.Texturing is as difficult as modeling and this is where some knowledge of 2D techniques will benefit the artist.
3D Character Rigging
Discusses the basic techniques for “rigging” or setting up your character for animation. A separate job in itself.
Discusses the basics for animating in 3D.
Discusses another aspect of production, the lighting manager, who is responsible for the clarity and detail in a shot through the use of lighting and lens setting.
3D Technical Directing
Discusses another important skill in 3D production and technical direction. These are the people who employ mathematical skills in order to create and render effects which are beyond the responsibilities of the animator.
3D Graphics, Putting It All Together
Notes on compositing techniques, achieving a better workflow through rendering management.
3D Graphics In Print Publications
Aside from actual animation, 3D is also used for illustration, covers, and posters.
A Brief Overview Of Its Uses In The 2D World.
To be conducted by Cliff Velasco & Bong Modesto of Artist's Den.
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